Inktu`Ta, The Unmasked Chapel
Introduction
Requirements to request: Qvic access, Cynosure must be dead
Requirements to join: Qvic access
Raid instance giver: Aganetti the Keeper, say "we wish to continue"
I have no information of lockouts for this instance. Trash throughout the zone can rarely drop augments:
- Cracked Sandstone of Fortitude
- Imperfect Onyx Shard
- Misshapen Bronze Sphere
- Tiny Orb of Defense
- Uncut Pristine Ruby
- Uncut Shimmering Emerald
- Pebble of Minor Disruption
- Fragment of Glowing Shale
Nijacka the Scourge
The first room of Inktu`Ta has a clearly deranged Jomica the Unforgiven. Follow her dialog (reportedly this is required to get an extra loot at the end). The room also has 4 non-agro golems, not a threat but will assist any mobs pulled back so... don't do that.
In the hallway outside the first room is a number of trash and, usually, Nijacka the Scourge. Nijacka hits for just over 2k, procs Earth Shards, a 400 dd, and casts Earth Wave, an AE 1500 dd and stun.
Nijacka drops one or two of the following:
- Imperfect Onyx Shard
- Uncut Pristine Ruby
- Uncut Shimmering Emerald
- Muramite Bracer Armor
- Muramite Glove Armor
- Muramite Boot Armor
- Muramite Sleeve Armor
- Muramite Helm Armor
The trash respawn quickly so make your way south to Kelekdrix's chamber as soon as you can.
Kelekdrix, Herald of Trushar
In this room you'll find Servant of Kelekdrix. Hail it and, when ready, say "deal with the consequences". Kelekdrix will spawn up on the throne. When you agro her she will deactivate shortly after while a number of Usher and Watchers spawn around the room. These mobs don't hit hard, just 600ish, but cast an array of spells:
- Dark Inferno, an AE 2k dd and 300 dot
- Temple Avalanche, an AE 4k dd
- Sleetstorm, an AE spell slow, melee slow, and 1500 dd
When you kill the last one Kelekdrix becomes active again. She only hits for 1500 and casts the same spells as the Ushers and Watchers, additionally every 30 seconds she banishes a PC to the pit to the east (unknown: is there agro in pit?). The Ushers and Watchers will start to respawn if you are too slow, if this happens Kelekdrix goes inactive until they are all dead. When Kelekdrix dies a pile of bones spawns with two of the following:
- Kelekdrix's Sandstone of Fortitude
- Onyx Shard of Enlightenment
- Demerix the Painsipper
- Shimmering Jade Axe of Vengeance
- Whispering Amice
- Loop of Endless Insanity
- Earhoop of the Eighteen Eyes
Mimezpo the Oracle
After recovering from the Kelekdrix fight drop down the pit on the east side of the zone. Here you'll find a number of trash mobs and, sometimes, Mimezpo the Oracle. Mimezpo hits for just over 2k, procs Earth Shards, a 400 dd, and casts Earth Wave, an AE 1500 dd and stun.
Mimezpo drops one or two of the following:
- Imperfect Onyx Shard
- Uncut Pristine Ruby
- Uncut Shimmering Emerald
- Muramite Bracer Armor
- Muramite Glove Armor
- Muramite Boot Armor
- Muramite Sleeve Armor
- Muramite Helm Armor
When clear click the door heading east. This activates two golems and once they are dead move in to the Exile area.
Exiles
This area is a series of hallways with 4 exiles spread around. To complete the event you need to say "awaken from this nightmare" to all four in a 30 second window. Scattered around the hallways are a number of traps, some spawning sets of three stonemites which hit for 1100ish each, others casting root on whoever passes by. Rogues can disarm the root traps, but the stonemites will need to be killed. As you position teams at each exile be sure to have enough to handle stonemites which may spawn and roam in. Once all are in position target and say "awaken from this nightmare" at the same time. This will unlock the door to continue and spawn a pile of bones which contains two of the following:
Monoliths
Rest up and recover before continuing. Along this innocuous stair case are a series of monoliths. Moving down the stairs will activate them, 4 at a time. These hit really hard, reported as high as 4500, and AE rampage while procing Clinging Clay, an AE that reduces attack by 150. Take your time working down the stairs. At the bottom you'll find Jomica the Unforgiven again. Hail her and a cursebearer will come up killing her instantly.
Cursecallers
In the next large room you'll find Noqufiel, alone, and non-agro. Hail and tell him "we plan to kill you". Noqufiel will reply in full Judge Dread mode "I am the curse!" and despawn. 6 Cursecallers spawn: Fhqwhgads, Kiamquz, Qibaiz, Requarak, Towzaqu, and Xavonique.
The cursecallers are all rooted in place and hit for less than 20, but they have an impressive array of spells:
- Debilitating Curse of Noqufiel, a single target root
- Languid Curse of Noqufiel, a single target 75% snare
- Siphoning Curse of Noqufiel, a single target 300 mana and endurance per tick drain
- Withering Curse of Noqufiel, a single target 50% melee slow
Noqufiel
After recovering from the cursecallers, rebuff but click off all damage shields. Move into Noqufiel's chamber and you'll be faced with two of him. As long as they are named Noquifel you dps both. You'll see an emote, "Noqufiel shivers violently" after which one becomes True Image and the other Mirror Image. Both versions hit for up to 3k, proc Spectral Quintessence, a 220 damage and stun, and cast Avatar Knockback, a random target huge knockback. If any damage is done to the Mirror Image it unleashes Detonation, a 4500 dd AE. This is why you click off damage shields and your tanks need to use a damageless primary and shield.
During the course of the fight both versions will swap back to just Noqufiel, wipe their hatelist, and go back to their spawn points. Shortly after they emote again and become True and Mirror. This pattern repeats until defeated. Meanwhile a few cursebearers will also spawn fixated on a specific target. Just like the Cursecaller event if they reach their target they will do 100,000 damage. However these have less health and won't change targets, so you'll want to have casters picking them off as best you can. Lastly, Noqufiel will occasionally banish a tank out of the room. The door can not be opened from the outside as it will trigger an AE and whoever opens it from inside is hit by Searing Heat, a 2k dd. The exact nature of the door is not well documented. The easiest method is to have a mage moved to tank group and CoH them back inside.
When Noqufiel is finally killed a "The Bones of Noqufiel" spawns which contains a Chaos Rune for ancient spells, 1-3 Shard of Dark Matter for Breakdown in Communication, and two of the following:
- Muramite Chest Armor
- Muramite Greaves Armor
- Segmented Staff of Ceremony
- Pikebladed Ripper of the Arch-Thief
- Noqufiel's Wand of Infinite Enmity
- Shattered Jade Band of Anger
- Soothing Earstone of Striated Clay
- Relic of the Unremembered
- Sash of Enveloping Quiescence
- Effigy of Kelekdrix
- Cerulean Painted Veil
- Stained Threadbare Cape
- Lustrous Shimmering Band
- Jeweled Stud of Madness