Tipt, Treacherous Crags

Overview

This instance is reached by saying "tipt" to Apprentice Udranda in Barindu as the sixth step in progression.

Mobs in the zone range from 64-66 hitting as high as 1300. There are no rare mobs or loot droppers beyond what

Start by working your way to the 2nd large clearing after the bridge. When 3 players enter the clearing an emote will go off, "You have disturbed a nest", and 6 cragbeast hatchlings will spawn. They only hit for 800 and can be mezzed. When the 6th dies "an enraged maternal cragbeast" spawns in the clearing. The mom hits for upwards of 2100, has single target rampage, and procs Crag Jaws, a 380 dd with stun, but doesn't have too many hp. She drops Vaifan's Temporary Power Cell A for Breakdown in Communications and one of the following augments:

After the cragbeast is dead continue working to the next clearing. When 3 players enter the clearing 8 undead nihil will spawn. These hit for around 1k each and when killed spawn an additional mob. At least one will drop a Vaifan's Temporary Power Cell B for Breakdown in Communications. When all 16 are defeated Garjah Zotaki spawns. Hail it and it will tell you that the pass ahead is guarded, and one of them has a key.

The next clearing has a gate barring the way. Pull and kill the muramite mobs (Aneuks, ikaavs, ra'tuks, etc) until one drops Harshly Spiked Key. They also drop Vaifan's Temporary Power Cell C for Breakdown in Communications. Once you have the key continue onward.

In the next clearing you'll find Rikabi the Riddler. When you go through the dialog (ending with "ready") he will trigger a bunch of groundspawns and ask you a random riddle. The answer to the riddle is one of the groundspawns. Turn in the answer to continue. Turn in the wrong one and you'll be swarmed by mephits that hit for 300,000 damage.

The correct answer also results in Vaifan's Temporary Power Cell D, but only to the one that does the hand in! As the 'answers' are No Drop, coordinate who will pick up ground spawns ahead of time.

The final leg of the journey. Open the gate to the final clearing and you will see Kyv Heartstriker Jhiru and a smattering of other muramites. Clear out enough trash so that you can fight Jhiru at his spawn point as he gets significant boosts to his damage and resists the further he moves away. You'll want to heavily dispel him to get rid of any haste and shaman buffs from the surrounding trash. Jhiru hits for 2100, single target rampage, and procs Chaos Claws, a 1k dd and 190 dot. When killed it drops Vaifan's Temporary Power Cell E for Breakdown in Communications and one of the following:

With Jhiru dead head to the west and find Master Stonespiritist Okkanu. Hail him for your flag and to complete the expedition.