Ikkinz: Trial of Righteousness

Introduction

Requirements to request: Completed Progression up to Ikkinz Raids step
Requirements to join: Kod`Taz access
Raid instance giver: Tublik Narwethar in Kod`Taz, say "Sanctuary of the Righteous"

 

 

 

 

 

 

 

 

 

Priests of Righteousness

The first challenge of the raid is to defeat 3 Priests of Righteousness, one in the first room to the west and two more in the cubby areas of the first room to the east. These Aneuks can be done one at a time. Each of them quad for 2400 and are immune to slow. At 50% and 10% they will "infuriate", which means they gain AE rampage for a short time.

One of the three will drop one of the following:

Defeating these will set your lockout timer to 12 hours.

 

Custodian of Righteousness

Once the Priests are dead continue clearing south to the intersection. At the end of both the east and west hallways is a Defender of Righteousness. These golems hit for 2500 with single target rampage and can proc Throw, a 3k dd with flux. They don't drop any loot but both need to be dead to unlock the door leading south.

Right behind the door is the Custodian of Righteousness. This golem hits for 1500, flurries, unslowable, and "infuriates" at 10%. It also occasionally will mem blur. The Custodian drops one of the following:

Defeating this will set your lockout timer to 24 hours.

 

Guardian of Righteousness

Once beyond the Custodian you will find the Guardian of Righteousness in the center of the pit. He is rooted in place, hits for 3500, unslowable. He casts three spells:

  • Stone Vortex - a proc that deals 1250 damage and stuns for 4 seconds.
  • Bury - a 6k dd and feign death on the tank.
  • Throw - every so often he casts this on 3 people, a 3k dd with flux.
In addition to the above he also calls forth a Crumbling Monument every 20 seconds. When he does one activates and engages the raid, quadding for about 1800, before going back to sleep shortly after. When the Guardian dies any active Monuments will deactivate.

The Guardian will drop one of the following:

Defeating the Guardian will set your lockout timer to 48 hours.

Spirit of Tunik Tamuik

When the Guardian dies the Crumbling Monolith becomes active. It is rooted in place, hits 2500, and is a straight up melee fight. Have your tank loot the Decaying Spirit Shawl it drops.

Continue beyond to find Spirit of Tunik Tamuik. Have your tank give the shawl to it and it becomes agro. Tunik Tamuik is rooted in place, hits for 3500, flurries, single target rampage, unslowable (?), and has the following spells:

Tunik Tamuik drops two of the following:

A pile of bones will spawn with 4 Artifact of Righteousness, needed for progression.

Completing the raid sets your lockout timer to 96 hours.