Tick Tock

Quest giver - Gananorn
Requirements to Zone in: *see below
Requirements to Request: The Beast of Rot, The Beast of the Unknown, The Beast of Rage, The Beast of Horror, and Welcome to My Nightmare
Request phrase: just hail
Entry phrase: "ready"

Summary

  1. Trigger event
  2. Kill 4 rooms of 4 mobs in any order, all mobs hit for 17k. No cures needed.
  3. Kill clock, rooted, hits 22k, flurry, rampage, heavy AE damage, no cures needed. Manage adds at health 75% stun, 50% root, 25% mez
  4. Clean up adds

The zone in NPC is bugged and will only allow players with the Hero of House of Thule achievement to enter by saying "ready". However, you can use campfires/banner to zone in. Once inside there are no requirements or 85 restrictions.

Phase 1

Move into the house from the zone in and speak with Gananorn to start the event. You are on a timer for the event so you won't get long med breaks. Once triggered 4 rooms will have 4 mobs spawn in each. The four rooms can be cleared in any order but the mobs in each room must die in the correct sequence. In addition to the rooms a number of A Rot Howler spawn around the zone (including the zone in), these dogs hit for up to 25k. If you don't agro them they can be ignored for the entire event, however if one agros it MUST be killed. Any mob which is agrod and then loses agro will cause the event to reset.

Phase 2

Each room contains 4 mobs. They all hit for around 17k, are immune to root, mez, and stun, but have no spells or abilities. If you kill the mobs in the wrong order the entire event resets. The raid can move as a group from room to room taking them out. Each cleared room gives an emote upon success:

You have defeated the *mob names* and time is advancing toward midnight!

If any mob is agrod and then loses agro (either via wipe or someone going the wrong way), the entire event resets. If you leash one of the mobs, the entire event can reset. If you take too long to clear all four rooms, the entire event resets (45 minutes?). Once all 16 mobs are dead return to the central room to face The Nightmare Clock.

Phase 3

The Nightmare Clock is rooted in place, hits for up to 22k, can flurry and single rampage, and casts:

6 adds spawn in a V formation every 25% with a specific way to control them:

When The Nightmare Clock dies adds do not despawn and must be killed.

Loot is 2 Enigmatic Remnants (random slots), 4 Spell Fragments, a chance at a Lucid Globe of Phantasmic Power, and 2-3 of the following: