Tick Tock
Quest giver - Gananorn
Requirements to Zone in: *see below
Requirements to Request: The Beast of Rot,
The Beast of the Unknown,
The Beast of Rage,
The Beast of Horror, and
Welcome to My Nightmare
Request phrase: just hail
Entry phrase: "ready"
Summary
- Trigger event
- Kill 4 rooms of 4 mobs in any order, all mobs hit for 17k. No cures needed.
- Kill clock, rooted, hits 22k, flurry, rampage, heavy AE damage, no cures needed. Manage adds at health 75% stun, 50% root, 25% mez
- Clean up adds
The zone in NPC is bugged and will only allow players with the Hero of House of Thule achievement to enter by saying "ready". However, you can use campfires/banner to zone in. Once inside there are no requirements or 85 restrictions.
Phase 1
Move into the house from the zone in and speak with Gananorn to start the event. You are on a timer for the event so you won't get long med breaks. Once triggered 4 rooms will have 4 mobs spawn in each. The four rooms can be cleared in any order but the mobs in each room must die in the correct sequence. In addition to the rooms a number of A Rot Howler spawn around the zone (including the zone in), these dogs hit for up to 25k. If you don't agro them they can be ignored for the entire event, however if one agros it MUST be killed. Any mob which is agrod and then loses agro will cause the event to reset.
Phase 2
Each room contains 4 mobs. They all hit for around 17k, are immune to root, mez, and stun, but have no spells or abilities. If you kill the mobs in the wrong order the entire event resets.- Rot dogs - A Rotdog Pup, A Young Rotdog, A Mature Rotdog, A Rotdog Alpha Male (ascending age)
- Terrors - A Bloodthirsty Terror, A Living Terror, A Hulking Terror, A Giant Terror (ascending size)
- Skeletons - A Fiery Skeleton, An Icy Skeleton, A Decaying Skeleton, A Mossy Skeleton
- Spiders - Anagorn, Brimiel, Cilithik, Drioan (alphabetical)
You have defeated the *mob names* and time is advancing toward midnight!
If any mob is agrod and then loses agro (either via wipe or someone going the wrong way), the entire event resets. If you leash one of the mobs, the entire event can reset. If you take too long to clear all four rooms, the entire event resets (45 minutes?). Once all 16 mobs are dead return to the central room to face The Nightmare Clock.

Phase 3
The Nightmare Clock is rooted in place, hits for up to 22k, can flurry and single rampage, and casts:- Time Blast - 62 range PBAE 30k dd and snare
- Debilitating Chime - Single target melee slow
- Deafening Chime - 62 range PBAE 40k dd, stun, and flux
- Brass Bell - 250 range AE 5k dot and stun
6 adds spawn in a V formation every 25% with a specific way to control them:
- 75% - 6 "a sleeper cube", immune to mez and root, can be stunned.
- 50% - 6 "a frightful skeleton", immune to mez and stun, can be rooted.
- 25% - 6 "a nightmare guardian", immune to stn and root, can be mezzed.
Loot is 2 Enigmatic Remnants (random slots), 4 Spell Fragments, a chance at a Lucid Globe of Phantasmic Power, and 2-3 of the following:
- Coiled Bauble of Broken Gears
- Carved Bone of the Nighthowler
- Fuchsia Visor of the Devout Timekeeper
- Gorget of Interlinked Hours
- Imbued Shoulderguards of the Chronomancer
- Drape of the Midnight Hour
- Spent Dreambolt
- Scrap Iron Ring of Perfected Precision
- Band of the Foyerguard
- Band of Cilithik's Fangs
- Bent Hour Hand
- Buckler of Pleasant Dreams
- Mace of Imagination
- Dreampiercer
- House Clock Pendulum Bob
- Gouzahstring Naperion Bow