The Force of Eternity

Quest giver - Sig
Requirements to Zone in: Rusty Gate Key
Requirements to Request: The Sword of Shadows, Beauty Lost, Please Release Me, Such a Prankster, Prisoner of the Portal, Miragul's Vendetta, Rusty Gate Key
Request phrase: "promise"
Entry phrase: See below

Summary

  1. Split the raid into 3 parts: Brain, Magic, Body. Zone in using keyword for your part
  2. Brain: Kill 24 mobs which don't fight back, researcher collects drops, makes combines, clicks results on Expunged Evil and Miragul's Mind
  3. Magic: Defeat Synarcana, hits 22k, rotates through 8 phases. Kill adds with correct resist nukes.
  4. Body: Defeat Miragul's Lich, hits 21k, AE rampage, lifetaps, cure Paralyzing Wind 54 poison counter. Mez lock low hp adds, if they die 55k AE each.
  5. Reform when all 3 parts defeated, progress is saved here.
  6. Engage Miragul, hits 22k, AE rampage. Cure Spreading Evil, 20 corruption counters. Leave room to cure DT. Take to 80%
  7. Balance 3 mobs: Mind, hit 20k, cure Evil Aura, 32 corruption counters. Body, hits 20k, cure Paralyzing Wind 54 poison counter. Power, same as Synarcana.
  8. Take all 3 to 50%, reforms into Miragul. Take to 50%
  9. 4-6 Dread Construct spawn, AE pull. Root them away. Kill Miragul, then constructs.

Phase 1

Divide up the raid into 3 targets: Brain, Magic, and Body. Zone into the instance by saying your target and then "Ready". Once everybody is in the instance trigger all three events at the same timew.

Phase 1 - Brain

Trigger the event by telling Miragul`s Mind "suffering"
In this event you don't need any tanks. 24 mobs spawn over time and move across the room ultimately despawnig at the portal on the far side. When a mob dies it drops an item on the ground, an int caster with a research kit needs to pick these up and make various combines. Eventually Expunged Evil spawns, it has a 100 range 50k AE so keep away. The looter needs to pick up a "Lady's Favor", 3 "Secret Password", and combine: Stand very close to Miragul's Mind, target it, and click all 3 Shining Power then the Inspiring Power. Then get close to the Expunged Evil, target it, and click the Spot of Bother, the Lady's Favor, then all 3 Secret Password. If done fast enough the event can finish after Spot of Bother. If all went well this finishes the Brain event.

Phase 1 - Magic

Trigger the event by telling Synarcana "end"
The Synarcana hits for 22k and casts one of two AEs every 5 seconds: It cycles through 8 forms, changing every 20 seconds, with an emote:
  1. The Synarcana summons the power of magic, causing it to appear much more angular - Immune to spells, extra damage from blunt
  2. The Synarcana diffuses its physicality, but in doing so it loses most of its warmth - Immune to melee, extra damage from cold
  3. The Synarcana summons the power of magic, giving its physical form papery appearance - Immune to spells, extra damage from slash
  4. The Synarcana diffuses its physicality. At the same time its magical essence grows weak - Immune to melee, extra damage from magic
  5. The Synarcana summons the power of magic. Body heat causes the creature to shy away - Immune to spells, extra damage from hand to hand
  6. The Synarcana diffuses its physicality, growing sick and pale with the effort - Immune to melee, extra damage from poison
  7. The Synarcana summons the power of magic. Small openings appear in its physical form - Immune to spells, extra damage from pierce
  8. The Synarcana diffuses its physicality, drawing all the heat from the areas near it - Immune to melee, extra damage from fire
During cycles where it is immune to melee it spawns motes, these don't fight back, can only be damaged by the element the Synarcana is weak to, and if not killed in 60 seconds will explode for 55k damage. White are cold, blue are magic, green are poison, and red are fire. When the Synarcana and motes are dead the Magic event is finished.

Phase 1 - Body

Trigger the event by just hailing Miragul`s Lich
Miragul`s Lich hits for 21k, has AE rampage, and casts: While fighting the Lich adds will spawn. The "Corpse Bomb" adds have low health, can be stunned and mezzed, but if one dies it triggers a 40k AE with 10k dot. Click off damage shields to prevent accidentally killing any. The Lich will occasionally wake one up: Miragul`s Lich smacks one of his enthralled Corpse Bombs When the Lich dies the Body event is finished.

Phase 2

Once everybody has ported over, take time to recover. Progress is saved and you won't need to redo phase 1 unless you get a new instance. Miragul Reformed is leashed to the inner circle, pulling him or any other mobs out will restart phase 2. Miragul hits for 22k, has AE rampage, and casts: Anybody hit with Spreading Evil, Evil swarms over you and seethes in the air around you, needs to get away from the raid within 6 seconds or risk spreading it to everybody since getting it cured in time is unlikely. Whenever someone steps into the inner circle they are hit by Curse of Miragul, which triggers a 60k AE in 30 seconds. The only way to remove it is to exit the inner circle, but when you go back in it is reapplied (and 30 sec counter starts). Casters and healers can set up outside to avoid it (does it hit pets?), but melee will need to dance in and out to avoid blowing up the raid.

Phase 3

When Miragul Reformed reaches 80% he despawns and 3 mobs appear: Miragul`s Shattered Mind, Miragul`s Broken Body, and Miragul`s Erratic Power. These three mobs need to be balanced within 4% down to 50%.
Miragul`s Shattered Mind
Southwest part of room. Hits for 20k and casts:
Miragul`s Broken Body
Northern part of room. Hits for 20k and casts:
Miragul`s Erratic Power
This is a copy of the Synarcana, complete with rotating form and mote adds.
During this phase the DT mechanic is halted so you don't need to dance in and out The three mobs are leashed to the inner circle and if removed they go back to full health. If they aren't balanced, the entire event resets. In a pinch you might be able to continually leash all 3 to keep them balanced at 100% while you recover. When all three are brought under 50% they despawn and Miragul Reformed appears at 80%

Phase 4

If you need to recover you can allow Miragul to leash, just keep reagro him to keep it from resetting, however his AEs will still go off. The DT mechanic is back as well. Around 50% golems start to spawn, they roam the room with an aura that pulls you towards them (which can make it difficult to get out and clear the DT). They can be rooted or killed, but have a lot of health. Burn down Miragul to finish the event.

Loot is 2 Obscure Remnants (random slots), 4 Spell Fragments, a chance at a Lucid Globe of Phantasmic Power, 2 Rusty Gate Keys (backflag), 5 Tremulous Keys, 2-3 of the following:

and chance at 1 of the following: