The Force of Eternity
Quest giver - Sig
Requirements to Zone in: Rusty Gate Key
Requirements to Request: The Sword of Shadows,
Beauty Lost,
Please Release Me,
Such a Prankster,
Prisoner of the Portal,
Miragul's Vendetta,
Rusty Gate Key
Request phrase: "promise"
Entry phrase: See below
Summary
- Split the raid into 3 parts: Brain, Magic, Body. Zone in using keyword for your part
- Brain: Kill 24 mobs which don't fight back, researcher collects drops, makes combines, clicks results on Expunged Evil and Miragul's Mind
- Magic: Defeat Synarcana, hits 22k, rotates through 8 phases. Kill adds with correct resist nukes.
- Body: Defeat Miragul's Lich, hits 21k, AE rampage, lifetaps, cure Paralyzing Wind 54 poison counter. Mez lock low hp adds, if they die 55k AE each.
- Reform when all 3 parts defeated, progress is saved here.
- Engage Miragul, hits 22k, AE rampage. Cure Spreading Evil, 20 corruption counters. Leave room to cure DT. Take to 80%
- Balance 3 mobs: Mind, hit 20k, cure Evil Aura, 32 corruption counters. Body, hits 20k, cure Paralyzing Wind 54 poison counter. Power, same as Synarcana.
- Take all 3 to 50%, reforms into Miragul. Take to 50%
- 4-6 Dread Construct spawn, AE pull. Root them away. Kill Miragul, then constructs.
Phase 1
Divide up the raid into 3 targets: Brain, Magic, and Body. Zone into the instance by saying your target and then "Ready". Once everybody is in the instance trigger all three events at the same timew.
Phase 1 - Brain
Trigger the event by telling Miragul`s Mind "suffering"In this event you don't need any tanks. 24 mobs spawn over time and move across the room ultimately despawnig at the portal on the far side. When a mob dies it drops an item on the ground, an int caster with a research kit needs to pick these up and make various combines. Eventually Expunged Evil spawns, it has a 100 range 50k AE so keep away. The looter needs to pick up a "Lady's Favor", 3 "Secret Password", and combine:
- 1 "Spot of Bother" made from 1 Inkblot + 1 Wandering Thought
- 1 "Inspiring Power" made from 1 Insight to Power + 1 Inspiring Insight
- 3 "Shining Power" made from 1 Words of Power + 1 Gem of Power
Phase 1 - Magic
Trigger the event by telling Synarcana "end"The Synarcana hits for 22k and casts one of two AEs every 5 seconds:
- Power of the Synarcana - 160 range 25k dd, cast when immune to spells.
- Touch of the Synarcana - 50 range 20k dd, cast when immune to melee.
- The Synarcana summons the power of magic, causing it to appear much more angular - Immune to spells, extra damage from blunt
- The Synarcana diffuses its physicality, but in doing so it loses most of its warmth - Immune to melee, extra damage from cold
- The Synarcana summons the power of magic, giving its physical form papery appearance - Immune to spells, extra damage from slash
- The Synarcana diffuses its physicality. At the same time its magical essence grows weak - Immune to melee, extra damage from magic
- The Synarcana summons the power of magic. Body heat causes the creature to shy away - Immune to spells, extra damage from hand to hand
- The Synarcana diffuses its physicality, growing sick and pale with the effort - Immune to melee, extra damage from poison
- The Synarcana summons the power of magic. Small openings appear in its physical form - Immune to spells, extra damage from pierce
- The Synarcana diffuses its physicality, drawing all the heat from the areas near it - Immune to melee, extra damage from fire
Phase 1 - Body
Trigger the event by just hailing Miragul`s LichMiragul`s Lich hits for 21k, has AE rampage, and casts:
- Lethal Lifetap - single 45k lifetap.
- Paralyzing Wind - targeted AE 12k dot, slow, snare, stun. 54 poison counters.
Phase 2
Once everybody has ported over, take time to recover. Progress is saved and you won't need to redo phase 1 unless you get a new instance. Miragul Reformed is leashed to the inner circle, pulling him or any other mobs out will restart phase 2. Miragul hits for 22k, has AE rampage, and casts:- Lethal Lifetap - single target 45k lifetap.
- Power of the Synarcana - 160 range 25k dd.
- Miragul's Splart - single target progressive dot.
- Miragul's Self-Immolation - 150 range 38k dd (might only hit 5 targets).
- Miragul's Hulking Bodyguard - defensive proc spawning short duration pets
- Spreading Evil - VIRAL 35k dd, 10k dot, slow. 20 corruption counters.
Phase 3
When Miragul Reformed reaches 80% he despawns and 3 mobs appear: Miragul`s Shattered Mind, Miragul`s Broken Body, and Miragul`s Erratic Power. These three mobs need to be balanced within 4% down to 50%.- Miragul`s Shattered Mind
-
Southwest part of room. Hits for 20k and casts:
- Power Surge - 175 range 24k AE
- Power Rebounds - Self buff 650 point damage shield.
- Evil Aura - 187 range 20k dot and stops melee. 20 corruption counters.
- Miragul`s Broken Body
-
Northern part of room. Hits for 20k and casts:
- Lethal Lifetap - single target 45k lifetap.
- Paralyzing Wind - targeted AE 12k dot, slow, snare, stun. 54 poison counters.
- Miragul`s Erratic Power
- This is a copy of the Synarcana, complete with rotating form and mote adds.
Phase 4
If you need to recover you can allow Miragul to leash, just keep reagro him to keep it from resetting, however his AEs will still go off. The DT mechanic is back as well. Around 50% golems start to spawn, they roam the room with an aura that pulls you towards them (which can make it difficult to get out and clear the DT). They can be rooted or killed, but have a lot of health. Burn down Miragul to finish the event.Loot is 2 Obscure Remnants (random slots), 4 Spell Fragments, a chance at a Lucid Globe of Phantasmic Power, 2 Rusty Gate Keys (backflag), 5 Tremulous Keys, 2-3 of the following:
and chance at 1 of the following: