Muramite Proving Grounds
Overview
The Proving Grounds is a maze-like zone of corridors with multiple dead ends. Rares here drop gear that is either Recommended 66 which is attuneable or Recommended 68 which is no drop. In addition to the rares there are 3 zonewide rare drops:
There are 6 Projections at various dead ends, these give both the group Trial instances as well as the raid Trials required for Anquish access. The zone in from Wall of Slaughter is on the south end and the entrance to Riftseekers' Santcum is in the center of the maze.
Rare Mobs
- Aneuk Tyrannist
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PH is a static mob in the center of his room but can be many different types. Hits for up to 1200 and casts:
- Lull of the Aneuk II - a 24 sec mez
Drops - Bonesheath Cloak, Blooddrinker's Vial - Battlemaster Denik
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PH is a static dragorn battlemaster, center of his room. Hits for up to 1200, no info on spells.
Drops - Suelthresh Ring, Petrified Bazu Bone - Captor Supplescale
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PH is a static mob at the back of the room. Hits for up to 1200, casts Enchanter spells, and
- Call of Chaos - short duration ukun pet
Drops - Painforged Choker, Wand of Wintergrip - Cleaver Wiex
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Static ph standing outside Lightning Caller Vhalek's chamber. Hits for up to 1200 and casts:
- Chaos Claws - proc that does 750ish dd and 190 dot
Drops - Rusted Muramite Battle Crest, Coldforged War Hammer - Fleshthreader Dashii
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PH is a static mob of various type in the center of the room. Hits for up to 1200, casts Shaman spells.
Drops - Ring of Whispers, Whisperfoot Charm - Kyv Hunter Lheun
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PH is a static discordling, northern of three mobs in room. Hits for up to 1200 and casts:
- Chaos Claws - proc that does 750ish dd and 190 dot
- Heartstopper - a dot and melee slow
- Skullpierce - a dot, mana drain, and spell slow
- Kneeshatter - a dot and snare
Drops - Woven Feran Hide Cloak, Bluestitch Stone - Neuromancer Vionne
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Static ph of any muramite type, only mob in room. Hits for up to 1200, casts Enchanter spells, and
- Call of Chaos - short duration ukun pet
Drops - Cord of the Dawning Mind, Golem Heartstone - Noc Bloodluster Zieh
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Static ph of any muramite type, center of room. Hits for up to 1200 and casts:
- Chaos Claws - proc that does 750ish dd and 190 dot
Drops - Pendant of Introspection, Stone of Echodawn - Sentinel Siofet
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Static ph in the center of the room. Hits for up to 1200 and casts:
- Dragornian Malady - 200 dd and 100 dot AE
Drops - Duskwalker Sash, Sword of Midwinter's Vengeance - Stormer
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PH is a lightning guy in the center of the room. Hits for up to 1200, potential flurry. No info on spells.
Drops - Thunderchain Mantle, Slavekeeper's Maul - Blind Hunter Rekamu
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PH is a static mob, any type of muramite. Hits for up to 1200 and casts:
- Chaos Claws - proc that does 750ish dd and 190 dot
- Heartstopper - a dot and melee slow
- Skullpierce - a dot, mana drain, and spell slow
- Kneeshatter - a dot and snare
Drops - Warclasp Earring, Ground Murkglider Eyes - Cadavor Fonidan
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Spawns alone at the end of the hall. Hits for up to 1200 and casts:
- Chaos Claws - proc that does 750ish dd and 190 dot
Drops - Bloodrunner Belt, Shimmering Feran Hide Leggings - Diodite Bluespark
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Spawns alone near the end of the path to Projection of Mind. Hits for up to 1200. No info on spells.
Drops - Duskwalker Cape, Bloodforge Hammer - Discordling Enchainer Kuroun
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Static ph in the center of the room. Hits for up to 1200 and casts:
- Discordling Leap - a 350 dot and accuracy debuff
- Chaotica - a 100 dot and 50 mana/tick drain.
Drops - Ornate Inlay Neck Crest, Kuuan Infantry Greaves - Hunter Leisov
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Static ph at the end of the hall. Hits for up to 1200 and casts:
- Chaos Claws - proc that does 750ish dd and 190 dot
- Heartstopper - a dot and melee slow
- Skullpierce - a dot, mana drain, and spell slow
- Kneeshatter - a dot and snare
Drops - Murkglider Skin Cloak, Weblock Chain Leggings - Lieutenant Commander Nak`Muram
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PH is a static dragorn, northern of three mobs in room. Hits for up to 1200, no data on spells.
Drops - Voran's Sash, Muramite Bladebreaker - Miseryfiend Ghio
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Static ph of any muramite type on the pedastal. Hits for up to 1200 and casts:
- Lull of the Aneuk II - a 24 sec mez
Drops - Discord Battle Mage Mantle, Spellsheen Leggings - Odiumate Isienne
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Static spawn point just south of the central hub. Hits for up to 1200, casts Enchanter spells, and
- Call of Chaos - short duration ukun pet
Drops - Selevar's Shoulder Guard, Stone of the Bloodstill - Strategist Kin`Muram
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PH is a static huvul. Hits for up to 1200. No information on spells.
Drops - Necklace of the Stormcaller, Hardened Mindstorm Oil - Taskfiend Caikap
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Static spawn point in the middle ofthe intersection. Hits for up to 1200 and casts:
- Discordling Leap - a 350 dot and accuracy debuff
- Chaotica - a 100 dot and 50 mana/tick drain.
Drops - Soul-Imbued Ring, Veintapper's Stone
Events
Each of the six trials gives an aa which raises your max resist level by 8. If you get all six completed you gain a bonus 2 raising your resist cap a total of 50. Initiating a trial gives a 2 hour lockout and winning the trial gives a 3 day lockout.
Trial of Destruction
Trigger: Projection of Power
Faction required: none
Reward: 1 loot, chance at 1 spell, resist cap aa
Tell the Projection of Power "destruction" to get your instance, zone in, and when set tell the Master of Destruction "ready". This starts a 15 minute timer, with the Master giving a countdown as you go. Waves of mobs will spawn 1-3 at a time and you must kill at least 20 before the 15 minutes are up. The mobs are relatively weak, hitting for about 500 max and just over 30k hp. When the countdown reaches 30 seconds, provided you've killed enough, the Master becomes active. Pull him ASAP as the longer it remains unagro the more it powers up. The Master hits for upwards of 2000. Once the master is dead you can /open the "Shell of the Master" to get your reward.
Trial of Efficiency
Trigger: Projection of Arcana
Faction required: none
Reward: 1 loot, chance at 1 spell, resist cap aa
Tell the Projection of Arcana "efficiency" to get your instance, zone in, and when set tell the Master of Efficiency "begin". You are immediatly hit with an unresistable AE, Test of Efficiency. This reduces your max mana and endurance by 3500, cuts your max health in half, and drains hp, mana, and endurance by 20 per tick. During the event you will face 4 waves of 4 mobs every 4 minutes. The mobs are pretty weak, hit about 500 with around 40k health. The "muramite soldiers" are mezzable (and charmable), the rest are not. After the final wave the Enforcer of Efficiency will spawn, hitting for about 1500. Once the enforcer is dead you can /open the "Shell of the Master" to get your reward.
Trial of Fear
Trigger: Projection of Mind
Faction required: none
Reward: 1 loot, chance at 1 spell, resist cap aa
Tell the Projection of Mind "fear" to get your instance, zone in, and when set tell the Master of Fear "begin". The trial lasts for 15 minutes. Mobs will spawn 4 at a time every few minutes and they will either be "a fearless xyz" or not. The fearless variety hit for around 1200 with about 40k health. The others have a boatload of health, but they take massive damage whenever they are feared. Kill at least 16 (?) and survive till the end to win. Once the last wave is dead you can /open the "Shell of the Master" to get your reward.
Trial of Ingenuity
Trigger: Projection of Realms
Faction required: none
Reward: 1 loot, chance at 1 spell, resist cap aa
Tell the Projection of Realms "ingenuity" to get your instance, zone in, and when set tell the Master of Ingenuity "begin". As soon as you start the Master will attack. It hits for around 2k and is immune to both melee damage and all spells except disease based. For melee to do damage you need to kill the dragorns around the room and loot special bane weapons (like Suffusive Warhammer), but the weapons don't last forever. After a short time they will "break" and disappear forcing you to get new ones. The weapons can be clicked to deal 800 damage as well, however the Master will occasionally put up a reflective aura so casters need to watch for that. Pets (and mercs) deal full damage, thrown damage may also land for full. Once the Master is dead you can /open the "Shell of the Master" to get your reward.
Trial of Subversion
Trigger: Projection of Tactics
Faction required: none
Reward: 1 loot, chance at 1 spell, resist cap aa
Tell the Projection of Tactics "subversion" to get your instance, zone in, and when set tell the Master of Subversion "begin". During this event 3 type of chests will spawn that need to be disarmed and opened:
- a spellbound chest - Int casters
- a hexed chest - priests
- an ironbound chest - rogues and bards
Trial of Weaponry
Trigger: Projection of Body
Faction required: none
Reward: 1 loot, chance at 1 spell, resist cap aa
Tell the Projection of Body "weaponry" to get your instance, zone in, and when set tell the Master of Weaponry "begin". In this trial you have 15 minutes to defeat 4 mobs, each hitting under 2k, one at a time. The order they activate is random:
- Hulking Bazu - Takes extra damage from slash, normal from pierce, and mitigates blunt.
- Granite Stoneguardian - Takes extra damage from blunt, normal from slash, and mitigates pierce. Counts as summoned for nukes.
- Hemkai the Ascendant - Takes extra damage from pierce (and archery), normal from blunt, and mitigates slash.
- Steelshock - Mitigates all melee, but takes normal spell damage and has far less health.