The Plane of Time

Introduction

The Plane of Time is the final zone. The raid consists of 6 phases and after each phase is completed you are given extra time to complete the raid. You start in Plane of Time A and when ready send your forces to the portals shown below, the raid begins when you click in...

  • Z - Zone in/out
  • A - Undead
  • B - Fire
  • C - Earth
  • D - Water
  • E - Air

 

 

 

 

 

 

 

 

 

The Five Trials

For the first phase there are 5 events that need to be completed. Each event can only have 18 people in them. You have 1 hour to complete all 5 to advance the script. Lockout for phase 1 is 12 hours.

Air
The event starts with 4x An Air Phoenix Noble. These hit for 900, nothing special. When defeated 4x Servitor of Xegony spawn, hit for about 1k and immune to mez but can be rooted. After those die Neimon of Air spawns. Neimon hits 1100, flurries, AE rampage, has a 125 pt ds, and casts an AE slow, spell slow, and 550 dd.
Earth
The event starts with 3x "a pile of living rubble". They hit for almost 1k and are immune to mez and root. When each dies they spawn 1-4 "a rock shaped assassin" which hit for 800 and can be mezzed and rooted. When a total of 10 mobs are killed Terlok of Earth spawn. He quads for 1100 but has no tricks.
Fire
In this event you kill fire mephits (I have no data on them) until Kazrok of Fire spawns. He hits for 1150, flurries, AE rampages, has a 75 pt ds, and casts an AE spell slow and 225 dot.
Water
This event starts with the boss, Anar of Water, already up along with 2 "a triloun gatherer". The trilouns hit 900ish and can be rooted while Anar hits 1150, flurries, and AE rampages. At 90% and 50% Anar will cast an AE snare, slow, and 850dd and summon 2 "a deepwater triloun". These adds hit around 1k and can also be rooted.
Undead
This event begins with 3x "an undead guardian", hitting for 900ish, mezzable and rootable. When they die 4 more spawn, these hit a bit harder. When those die a third wave, hitting harder and immune to mez. When the third wave dies Rythor of the Undead spawns. He hits 1150, flurries, casts an AE that increases spell costs, 350 dot, and 575 dd as well as a 1k dd with stun on tank.

Each event drops 1 loot from the following list:

 

The Three Branches

After completing the first phase each area allows you to portal into the phase 2 area. It is split into 3 branches, Earth and Air being together, Water and Fire being together, and Undead being on its own. Each branch starts with a good chunk of trash appropriate to the branch (Earth branch will have Rock mobs and so on). When the last of the trash is killed a second wave of trash spawns along with a Boss at the end. You are given 1 hour (plus any leftover) to complete all 5 branches. Lockouts from this point forward are 5.5 days.

Windshapen Warlord of Air
Hits for 1200, seems to be pure melee.
Earthen Overseer
Hits for 1200, flurries, immune to slow, also pure melee.
Gutripping War Beast
Hits for 1500, pure melee.
War Shapen Emissary
Hits for 1200 and rampages.
Ralthos Enrok
Hits 1100, flurries, and casts Shadowknight spells.
Each boss drops one loot from the following list:

 

The Trash Clear

After completing the second phase all the branches reunite. This phase is a lengthy clearing fest of 8 waves, each with a bunch of trash (pure melee) and 2 bosses.

A Ferocious Warboar (wave 1)
Hits up to 2k and flurries, procs a 200dd plus stun.
Deathbringer Blackheart (wave 1)
Hits up to 2k and rampages, procs a 2-3.5k dd.
Xeroan Xi`Geruonask (wave 2)
Hits up to 2k, procs an AE dot and mana drain.
Kraksmaal Fir`Dethsin (wave 2)
Hits up to 2k and flurries, procs a 667 dot.
A Deadly Warboar (wave 3)
Hits up to 2k and rampages, procs an AE 1200dd plus stun.
Deathbringer Skullsmash (wave 3)
Hits up to 2k, procs a 2k dd with 500 dot and stun.
Sinrunal Gorgedreal (wave 4)
Hits up to 2k, procs an AE silence.
Herlsoakian (wave 4)
Hits up to 2k, procs an AE attack and armor debuff.
A Needletusk Warboar (wave 5)
Hits up to 2k and flurries, procs an AE 500 dot.
Deathbringer Rianit (wave 5)
Hits up to 2k and rampages, procs a 1600dd on tank.
Dersool Fal`Giersnaol (wave 6)
Hits up to 2k and rampages, procs an AE 600 dd plus stun.
Xerskel Gerodnsal (wave 6)
Hits up to 2k and unslowable, procs an AE 1500 mana drain and casts Cleric spells.
Dark Knight of Terris (wave 7)
Hits up to 2k, procs an AE slow and small dot (36 disease counters).
Undead Squad Leader (wave 7)
Hits up to 2k and rampages, procs 400 pt lifetap.
Champion of Torment (wave 8)
Hits up to 2k and flurries, procs an AE 800dd with flux.
Dreamwarp (wave 8)
Hits up to 2k, procs an AE 1500dd.

Each of the 16 bosses can drop Time Phased Quintessence, a backflag for Plane of Time, along with up to one of the following list:

When the bosses of wave 8 die two massive rock golems spawn at the portal. You are granted a total of 75 minutes (plus any leftover) to complete this phase.

Supernatural Guardian (Final Boss)
Hits up to 1700, flurries, and unslowable, procs a 200dd plus stun.
Avatar of the Elements (Final Boss)
Hits up to 1700, fairly resistant, and procs an AE snare and 1100dd.

Both rock bosses can drop Time Phased Quintessence, a backflag for Plane of Time, along with one of the following list:

 

The Lesser Gods

After completing the third phase you move on to the first big challenges. To start you need to clear out the trash from the central area and then take on Saryn, Terris Thule, Vallon Zek, and Tallon Zek. You are granted 4 hours (plus any leftover) to defeat them and can do so in any order.

Saryrn

Saryrn hits for up to 2500 with single target rampage. Unslowable? She has 3 spells.
  • Torrent of Agony - 1500dd, 60% agro reduction, and 40% slow cast on tank. 20 disease counters to cure.
  • Horrifying Affliction - 375 range AE which drains 500 mana at first and 175 per tick as well as reducing spell damage. Overwrites KEI line
  • Torrential Torment - 125 range AE which drain 45 mana per tick. 9 curse counters to cure. Overwrites Ranger's self buff
In addition to her mana draining spells Saryn summons four adds at 90%, 50%, and 10%. They are a random mix of A Mouth of Insanity (unrootable), A Mouth of Dementia (rootable, procs root), A Tormentor (unrootable, unmezzable, backstabs), and A Twisted Tormentor (rootable, procs root). These have a decent chunk of hp and do not despawn. Saryrn drops 3 items of the following:


Terris Thule


Terris Thule hits for up to 2500 with single target rampage. Unslowable? She has 2 spells.
  • Quivering Nightmares - 375 range AE which reduces all primary stats by 200. This overwrites buffs such as Beastlord Ferocity and many pet buffs.
  • Phantasmal Torment - 375 range AE which is 200 dot and 150 per tick mana drain. Overwrites Enchanter KEI line.
She also summons four adds at 90%, 50%, and 10%. They are a random mix of A Nightmare Knight of Terris (procs a mana drain + mez), A Phantasm of Terris (procs a mana drain + mez), A Summoned Guardian of Terris (unmezzable, unrootable), and A Summoned Knight of Terris (unmezzable, unrootable). These do not despawn.

Terris Thule drops 3 items from the following:


Tallon Zek


Tallon Zek hits for 3000 and has a single target rampage. Unslowable? Tallon has a variety of spells:

Tallon Zek drops 3 items from the following:


Vallon Zek


Vallon Zek hits for 3000 and has a single target rampage. Unslowable? He has 3 spells in his arsenal. In addition to dealing with tank swaps and agro management at 50% he spawns two Vallon Zek clones. The clones hit for about 1800, can't be mezzed, are very resistant to root, don't despawn, and they have lower hp so it is worth killing them before resuming dps on the real Vallon.

Vallon Zek drops 3 items from the following:

 

The Major Gods

After completing the fourth phase you move on to the next big challenges. To start you need to clear out the trash from the central area and then take on Bertoxxulous, Innoruuk, Cazic Thule, and Rallos Zek. You are granted 4 hours (plus any leftover) to defeat them and can do so in any order.

Bertoxxulous


Bertoxxulous hits for up to 3000 (at the end of the fight) and has AE rampage. Unslowable? He has 2 spells.
  • Rain of Bile - 975dd and 275 mana drain that hits up to 3 times if you don't move.
  • Black Plague - AE that snares and is a 700pt dot with 18 disease counters.
At the start of the fight Bertoxxulous is nearly immune to spells. As his health drops his resistances go down while his damage output scales up.

Bertoxxulous drops 3 items from the following:


Innoruuk


Innoruuk hits for up to 3500, AE rampages, and flurries. Unslowable? He has a buff and 2 spells: He is meant to spawn 3 adds at 66% and another 4 at 20%, but this mechanic may be broken.

Innoruuk drops 3 items from the following:


Cazic Thule


Cazic Thule hits for up to 3000 and AE rampages. Unslowable? He has 3 potent AEs:

Cazic Thule drops 3 items from the following:


Rallos Zek


Rallos Zek quads for up to 3500, flurries, and AE rampages. Unslowable? In addition to melting tanks with melee he has two spells: Rallos Zek summons a few weak adds at 90%, 75%, 50%, and 25%.

Rallos Zek drops 3 items from the following:

 

Quarm

After completing the fifth phase you move on to the final boss, Quarm. You are granted 2 hours (plus any leftover) to defeat Quarm.

Quarm


Quarm itself hits for up to 4k, flurries, and AE rampages. He starts the fight with 4 heads and 8 AEs: Every 25% one of its heads explode and it loses some of the AEs. It also dispels and cures itself so will need to be debuffed again and again. In addition to Quarm there are little elementals spawning. These barely do any damage but proc a slow and spell slow (36 disease counters) on anybody they hit.

Quarm drops 3 items from the following:

Once you are done with loot and everybody is ready you can go break the prison holding Zebuxoruk. This triggers a scene with Druzzil Ro that results in "resetting the timeline" and porting the raid to Plane of Knowledge.