Frostcrypt #1

Information

Quest Giver - Fergarin Bardon I
Requirements to request and join: Ally to Wraithguard Leadership, Fergarin's Arc, Kangur, Udengar, and King Odeen
Request phrase: "Frostcrypt"
Entry phrase: "Fergarin sent me" to Wraithguard Sergeant Thavin
Raid Size: 54

 

 

 

 

Three Brothers

In this event you find 3 giants: Haevnar, Hufdan, and Thuruld.

Hufdan
Hits for 4300, flurries, casts Touch of the Grave, a single target 1k dd and stun.
Thuruld
Hits for 4300, single rampage, casts Freezing Breath, an AE 750 dd and 70% slow (cold resist)
Haevnar
Hits for 6000, has a 100 point ds and starts to cast Plague of Apathy, an AE FD and long stun (magic resist) after one minute.
When they are agro'd Haevnar and Thuruld despawn leaving you to face Hufdan.
When Hufdan reaches 20% he despawns and Thuruld spawns.
When Thuruld reaches 20% he despawns and Haevnar spawns.
When Haevnar reaches 70% both Hufdan and Thuruld respawn with 40% health. Kill Haevnar, then Thuruld, then Hufdan. Killing out of order risks having it bug out and respawn one of the giants.

Once all are dead you get a chest containing 3 Glowing Obsidian Rune, 1 groupable augment, and 1 of the following:

Overwhelming Numbers

This event starts upon entering the main central hallway. Wave upon wave of zombies spawn at a fairly quick pace and path down the hall, roughly 10 every 60 seconds. The zombies come in 3 flavors:

  • fortified - Mezzable, nothing special
  • resilient - Mezzable, AE rampage, flurry
  • raging - Non-Mezzable, AE rampage, flurry

While dealing with the zombies there are ground spawn torches in the side rooms. People need to pick up a torch, run back up the hallway (to the south) and click a lit torch to "light" the one they picked up (might be a short cool down on lighting), then click on an unlit torch in the main hallway or side rooms. Doing so lights the unlit torch and destroys the one picked up. There are almost 50 unlit torches, once over 40 are lit Gravelord Cotas spawns. Cotas hits for up to 8k, but nothing really special. Once Cotas dies the zombies stop spawning and you get a chest with loot.

The chest contains 3 Glowing Obsidian Rune, 1 groupable augment, and 1 of the following:

Shades of Calm

This event starts with Lorekeeper Bentolf and a bunch of meditating shades. To trigger the event tell Beltolf "we won't be quiet" and he attacks. Bentolf is rooted in place, hits for up to 7k, and is quite resistant to spells. When he reaches 50% it switches, becoming weak to spells and mitigating melee.

While dealing with Bentolf the shades will one by one wake up, becoming one of four types:

  • a fuming shade - AE rampage, cures self of debuffs
  • an angry shade - Single rampage, cures self of debuffs
  • a glaring shade - Flurries
  • an inconsolable shade - Flurries
Each type hits up to 3k. The adds despawn when Bentolf dies.

The chest contains 3 Glowing Obsidian Rune, 1 groupable augment, and 1 of the following:

Shadow Selves

You'll find Thulagar on the east end of the zone. Thulagar has AE rampage (max hit?) and casts

Every 20 seconds he summons a "Thulagar`s Doppleganger" which takes the form of someone in the raid and gains an ability based on their class, either a 10k heal, an AE stun, a 5k nuke, or an AC debuff with dot. Regardless of class each clone can cast:

All clones can be stunned and mezzed and do not despawn when Thulagar dies.

The chest contains 3 Glowing Obsidian Rune, 1 groupable augment, and 1 of the following:

Hearol the Tactician

Hearol spawns in the west side of the zone. Once at least 6 approach him the event starts and a large destructable ice wall splits the room in half with roughly half the raid on either side (groups won't be split up). Each side will have 4 giant and a gargoyle trapmaster. The trapmasters aren't attackable while the giants are up on that side and instead roam the room laying down traps which can be removed by rogues. The giants are same as trash but the trapmasters hit for close to 7k and can flurry. Once both trapmasters are dead the event continues.

Hearol pops in briefly to taunt you then splits the room into four parts, separated by destructable ice walls. Each quadrant will have a few adds in the corner and one will have Hearol. He hits for up to 8k with single and AE rampage. When Hearol is taken to 80% he despawns, the walls go back up, more adds pop in each corner, the raid is shuffled around, and Hearol pops in a random quadrant. This happens again at 60%, 40%, and 20%. The corner adds can be avoided, but more pop each time so by the end you'll have about 20 mobs in each. They don't despawn when Hearol dies either.

The chest contains 3 Mark of Valdeholm to backflag King Odeen kill, 2 Glowing Obsidian Rune, 2 Armor Molds (no legs or chest), chance at a Serpent's Essence, and 2 of the following:

Lorekeeper Griswald

The event starts when at least 6 players approach Griswald. He will summon 10 foreboding crypt zombies, which hit for 4600 and can be mezzed. Every 18-24 seconds, starting after the first is killed, Griswald will resurrect one. Once they are all dead at the same time the event continues.

In the second phase 4 mobs spawn and you get about a minute to engage or they attack on their own:

  • Icegrind - Hits up to 8500, single target rampage
  • Frostslash - Hits up to 8500, flurries
  • 2x Frostcrypt Alchemist - Hits up to 6500
None of them can be mezzed. Kill them in any order one at a time, but steer clear of Griswald as he'll begin to DT people if you get too close. Once all four are dead the event moves to the final phase.

Griswald charges the raid. He hits for up to 8500, flurries, single target rampage, and casts:

When Griswald hts 75% he resurrects Frostslash. At 50% he resurrects Icegrind. They have much less health than their first forms and it is possible he can resurrect at a higher health if you take too long. If they are killed it is also possible for Griswald to resurrect them again.

The chest contains 3 Mark of Valdeholm to backflag King Odeen kill, 2 Glowing Obsidian Rune, 2 Armor Molds (no legs or chest), chance at a Serpent's Essence, and 2 of the following: