Steam Factory

Information

Quest Giver - Plink Squichbolt
Requirements to join: None
Requirements to request: None
Request phrase: eliminate
Entry phrase: "ready" to rebel brownie emissary
Raid Size: 54

After zoning in you can do the three events in any order you want.

Spindlecrank

Spindlecrank hits for 8500, flurries, AE rampage, and casts two spells:

  • Rotor Wash - PBAE 5k dd, fd, and flux
  • Dust Blast - 3k dd and blind cast on a few people shortly after Rotor Wash

While most of the raid is dealing with Spindlecrank on the ground, another group of ranged dps need to be on the catwalks (rangers and wizards are ideal) reached by taking the elevators. Multiple "a steam grenadier" spawn up here, they only have about 4k hp and won't attack but will roam around dropping grenades on the raid below. Each grenade triggers a 10k PBAE. The team on the catwalks need to kill them as fast as possible to prevent the AEs from going off. Further, this group MUST stay off Spindlecrank's agro list or it will summon extra adds ("a hangar attendant") up top which will fight back. If

When Spindlecrank reaches 75% it starts to summon ground adds 3 at a time. These are either menders which will attempt to heal it or generic shock troops which are normal zone trash difficulty. All of these adds can be mezzed, but can add up if the fight goes long.

When Spindlecrank reaches 50% emotes begin going off:

  • Toxic fumes appear to be leaking from the northern ventilation shaft.
  • Toxic fumes appear to be leaking from the southern ventilation shaft.
Just to the east are two vents and the proper one (north or south) needs to have its lever clicked or a 7k dd goes off. However the person that clicks it will get hit by Ventilation Blast, a massive flux which launches them into Dragonscale Hills! Near the vents are groundspawn bags, Spring-Loaded Pneumatic Tether. The people that are going to click the vents need to pick one up, target themselves, and use it to "tether" to the vent. They can now close the vent safely. Everybody else should stay away from the area, just in case. I'm assuming that you need one person on each vent

Spindlecrank drops 12 Notebook Page for progression and spawns a chest containing 2 pieces of Tier 2 visible (Head or Chest), 2 runes (76 or rarely 77/78), and 2 of the following:

Mining Behemoth

The Mining Behemoth hits for up to 9k and has AE rampage. It also will use an AE which removes lev, fd, knockback (need name). During the event various "a *color* crystal carrier" activate and slowly path to the Behemoth. If they reach it something happens based upon the color:

  • Red - increase frequency of AE rampage
  • Yellow - increase melee attack rate
  • Green - triggers Static Charge, an AE 8k dd, spell slow, melee slow, and snare
  • Blue - increaes ATK
  • Purple - triggers Power Surge, an AE 12k dd

The carriers can be snared which renders them nearly immobile or simply killed, but it is paramount that they are stopped from powering up the Behemoth. There are also brownies in the area, but details surrounding them are sketchy. If a brownie is killed during the fight a group of them spawn and attack. It might be possible to sneak around before starting the event and kill the brownies to avoid triggering mid-fight.

Around 25% health "a blasting charge" mobs start to spawn and path towards a specific target (emote?). If they reach the target they explode with a 50 range 15k AE. They don't have many hp and are mezzable.

The Mining Behemoth drops 12 Notebook Page for progression and spawns a chest containing 2 pieces of Tier 2 visible (Arms or Chest), 2 runes (76 or rarely 77/78), and 2 of the following:

Clankwrench

Chief Mechanic Clankwrench hits for up to 8500, has single and AE rampage, and can flurry. During the event he will give out emotes:

Activate absorption panels! We'll take advantage of the energy they're putting into this beating!
Stop all melee dps. After 50 seconds it does an AE which scales from 6k to 20k based on how much melee damage you did
Activate spell shields! We'll see how they do without their precious magics!
Stop all caster dps. After 50 seconds it does an AE which scales from 6k to 20k based on how much magic damage you did

The lightning behind him has some type of aura which can DT so be sure to pull him off his spawn point. When Clankwrench reaches 70% his health locks and a "modifed steamsuit" activates. It hits for up to 3k and has two spells: Corrosive Acid, a single target spell and melee slow, and Steam Jet, a frontal 8k AE. The goal is to have the add cast Steam Jet while facing Clankwrench, doing so removes the health lock. If you fail to do this in time Clankwrench will cast an unresistable 20k frontal AE.

Once the lock is removed you can bring Clankwrench down to 60% when it will lock again and another steamsuit activates, requiring you to get it to cast Steam Jet on him to continue. This repeats every 10% until Clankwrench dies. You can either keep one steamsuit alive and offtanked near Clankwrench, turning it to face the boss each time the health locks and killing other steamsuits as they spawn, or you can kill each steamsuit once it has served the purpose.

Chief Mechanic Clankwrench drops 12 Notebook Page for progression and spawns a chest with 2 pieces of Tier 2 visible (Legs or Chest), 2 runes (76 or rarely 77/78), and 2 of the following: