Raid Progression
Raid progression is fairly linear, however unlike previous expansions the group missions are required not just to request but to zone in as well. You start with access to the two Tier 1 raids:
Completion of both Tier 1 raids grants access to the four Tier 2 raids:
- The Grounds - The Roots of Evil
- The Well - Terror in the Dark
- The Library - The Librarian's Nightmare
- Erudin Burning - The Torches of Truth
After defeating all prior raids and clicking a Rusty Gate Key you have access to request the first three Tier 3 raids:
- House of Thule upper - Guardian of the House
- Miragul's Nightmare - The Force of Eternity
- Al`Kabor's Nightmare - At World's End
After defeating all prior raids and clicking a Sanctus key you are flagged for the final raid instance, Sanctus Somnium, which has 7 events.